scripts) are made up of individual actions (a.k.a. ActionScript largely ignores whitespace (it does not matter if you leave blank lines in a script, nor if you have spaces around mathematic operators such as + or =, but you cannot break words apart:ĪctionScripts (a.k.a. However the red button is still listening for click events, and if detected, will still play the (stopped) timeline, looping it back to frame 1 (where the initial stop action again halts playback).ĪctionScript is case-sensitive: gotoAndPlay(1) will work GoToAndPlay(1) will not work. The final stop action prevents the main timeline from looping. The stop action halts it before the chopper takes off -note that the stop action only stops the timeline it's in the rotors ignore this action!-and the red button plays the stopped timeline.
Flash actionscript 3.0 loop sound movie#
Add a stop() action to this keyframe, preventing the movie from looping back around to the beginning.Select the last frame of the Actions layer (note that it is not a keyframe, so the ActionScript you see in the Actions panel is really associated with frame 1, NOT the selected frame!).Event listeners are exactly what they sound like: it's a programmatic construct that listens for a specific event to happen. It then adds an event listener to the red button that will call that function when the button broadcasts the 'click' mouse event. It's standard practice to make them descriptive, and they MUST be a single word)ĭoes two things: it defines a function called "pla圜hopper". In frame 1 of the Actions layer, add to the stop() action already there:.Select the instance of the Arcade Button-red onstage, and name it "red_btn" on the Properties panel (you get to make up button names, but adding "_btn" ensures you don't have naming conflicts with other ActionScript keywords). Buttons can only work if they have instance names.The Arcade Button-Red to your stage (after confirming the Button layer is the active one!-just like in Photoshop it's important to pay attention to which is the active layer!).
Flash actionscript 3.0 loop sound download#
In fact, you can collapse the left half of the panel to make more room in the right half, by clicking the thin button in the center of the panel. The ActionsĪdobe has dramatically changed the organization of Action categories in the last several versions of Flash (and may do so in future versions) so we will not use the left pane of the Actions panel.
ActionScript is the complete set of programming statements in a keyframe of a timeline it is also the name of the language used to program in Flash.Ī Script is a generic term for a sequence of programming statements in any language (like PHP, JavaScript, C++ or ActionScript). Technically there is a difference:Īn Action is one specific statement within an ActionScript (which can consist of many different individual Actions). NOTE: "Action", "ActionScript" and "Script" are often used interchangably. ActionScripts are placed on keyframes (in any timeline) via the Actions panel, found in WINDOW > Actions. Any degree of interactivity in your Flash movie requiresĪctionScriptingprogrammatic commands that tell the movie what to doĪt certain points.